Frankenstein200: Transmedia learning in creativity and responsible innovation

Rae Ostman, Arizona State University, USA

Frankenstein200 is a transmedia project, studying the learning that occurs when people participate in a combination of hands-on activities and immersive digital experiences. The project uses themes from Mary Shelley’s novel Frankenstein to examine emerging technologies and promote the development of 21st century skills. During the demonstration, attendees will be able to try out examples of the project’s products and learn how their organization can participate in this national project celebrating the 200th anniversary of the publication of Frankenstein. These integrated learning experiences include: hands-on making and tinkering activities specifically designed for museum audiences and settings; an online alternate reality game immerses players in the modern-day Laboratory for Innovation and Fantastic Explorations (or L.I.F.E.); additional at-home extension activities; and a partnership with Instructables provides learners of all ages to “do Frankenstein” and create their own DIY activities.

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