Friday, April 20, 2018: 11:00am - 12:20pm
Grand Ballroom
6-minute talks presenting key learnings from exemplary projects in the field.
Chair: Lauren LynchHow can museums use digital culture, content and technologies to drive not only business change but also social change?
- Sejul Malde, Culture24, UK
A Quick Guide to Gaming Teen Interest in History
- Effie Kapsalis, Smithsonian Institution Archives, USA
Smart Collaboration
- Gretchen Halverson, Minneapolis Institute of Art, USA
Wisdom of the Crowd(sourced content) - Library and Archives Canada's New Crowdsourcing Platform
- Michael Smith, Library and Archives Canada, Canada
#metoo: Building capacity for online collecting of extraordinary events (and everyday life)
- Kajsa Hartig, Västernorrlands museum, Sweden
Web-exhibits for Inclusivity: designing an accessible companion Web-exhibit in-house
- Megan Reel, Museum of Texas Tech University, USA
Changing approaches to presenting Collections online: the Netflix effect
- Kate Huckle, Royal Academy of Arts, UK, Louise Cohen, Royal Academy of Arts, UK
Rethinking the Digital MVP: Your Museum's Viable Product
- Ariana French, American Museum of Natural History, USA
Start your digitized online 3D object collection with little or no budget
- Harry Abramson, Direct Dimensions, USA
3D Documentation: Enhancing Conservation, Interpretation and Accessibility
- Dr. Mark Osterman, Vizcaya Museum and Gardens, USA